The Influence of Online Games on Students’ Learning Motivation
DOI:
https://doi.org/10.61730/zwqeq814Keywords:
Online Games, Learning Motivation, University Students, Digital Behavior, Academic PerformanceAbstract
This research aims to determine the effect of online games on students’ learning motivation at Medan State University. The study employed a quantitative approach using survey methods with 32 respondents from the Faculty of Sports Science. Data were collected through Likert-scale questionnaires measuring online gaming intensity and learning motivation. The data were analyzed using descriptive statistics and simple linear regression. The results showed that online gaming has a significant negative effect on learning motivation. Students who spend more than three hours daily on online games tend to have lower motivation, decreased focus, and reduced academic discipline. Therefore, online gaming behavior must be controlled so that it remains recreational rather than disruptive to academic performance
References
APJII. (2022). Laporan Survei Internet APJII 2022. Asosiasi Penyelenggara Jasa Internet Indonesia. https://apjii.or.id
Handayani, S. (2021). Peran lingkungan belajar kampus dalam meningkatkan motivasi belajar mahasiswa. Jurnal Pendidikan Tinggi Indonesia, 6(1), 55–64.
Putra, A., & Rachmawati, N. (2021). Hubungan intensitas bermain game online dengan motivasi belajar mahasiswa. Jurnal Psikologi Pendidikan, 9(1), 12–21.
Rahmawati, L. (2021). Game online sebagai media edukatif: Studi pengaruh pada motivasi dan kreativitas mahasiswa. Jurnal Teknologi Pendidikan, 13(3), 101–110.
Sari, N., & Putra, A. (2021). Intensitas bermain game online dan dampaknya terhadap motivasi intrinsik mahasiswa. Jurnal Pendidikan dan Teknologi, 9(1), 45–56.

















